THE FOREFRONT
OF DIGITAL CINEMA IN THE USA
The World
Created by the Convergence
of IT and CDS
Dr. Jordan
Isailovic
Principal, JRI
Technology
Content
Management Forum
Tokyo, Japan
5-6 September 2000
CONTENT
INTRODUCTION
OVERVIEW
BENEFITS
CONTENT
UNIFIED
STANDARDS
PROJECTORS
1-2-3 TESTING: TESTED AND
OFFERED BUSINESS MODELS
WHAT IT WILL TAKE TO MAKE
DIGITAL CINEMA HAPPEN?
CONCLUSIONS
Acknowledgment
References
APPENDIX
DC Theater Locations
MPA: GOALS FOR DIGITAL CINEMA
INTRODUCTION
Digital
Cinema is only 444 days old!
In
June 1999, Star Wars: Episode 1 - The
Phantom Menace from Lucas Film and 20th Century Fox made its
debut as the first major motion picture to be theatrically exhibited as digital
cinema. The “film” has never itself seen a photo development laboratory.
Instead, it has been digitally recorded and stored on disk drives that have
been brought to theaters, where it was digitally projected as well.
Samuel
Goldwin, co-founder of MGM: “Hollywood in
the Television Age”, 1948. Single
print delivery: one of his initiatives called for the development of
large-screen theater television so that a single “print” could be carried by
leased wires to thousands of theaters simultaneously.
Studios: MGM, Universal, Disney, Warner Brothers, Paramount/Viacom,
Columbia/Sony, and Dream Works.
The
environment: “Even if they were right, they must be wrong!”
Due
to recent advances in technology, digital delivery of feature films now has
potential to reduce costs, increase revenue and enhance the movie going
experience. One problem clouding the future of digital (IP) distribution of
movies is security. The MPAA estimates the film industry loses more than $2
billion to movie piracy each year. Despite recent developments in encryption
technology, producers are still uneasy about using digital distribution for
their works.
OVERVIEW
Digital
Cinema: a system capable of delivering full motion pictures, trailers,
advertisements and other audio/visual “cinema-quality” programs to theaters
throughout the world using digital technology.
The
Digital Cinema systems use a
“store-and-forward” concept to distribute motion pictures which have
been digitized, compressed, encrypted and delivered to theaters using either
physical media distribution (DVD, etc.) or electronic transmission methods,
such as via cable or via satellite multicast methods.
Authorized
theaters receive the digitized programs and store them in local storage while
still encrypted and compressed. At each showing, the digitized information is
retrieved from the local storage, decrypted, decompressed and displayed using
cinema-quality projectors.
The
Digital Cinema systems encompass many advanced technologies.
Figure
1 shows the flow of data through a digital cinema (d-cinema) system.
BENEFITS
For Studios: End-to-end cryptographic
encryption, the ability to dynamically address the market, etc. Less obvious
economic benefits are brought about with the ability to simultaneously release
a movie internationally; simultaneous release makes piracy more difficult by
reducing the time from the first screening to going to video.
For Independent Filmmakers: Low cost to produce and new
ways to distribute.
For Distributors: No prints, reduced labor
costs and greater efficiency. Reduced risk for the motion picture studios and
distributors; electronic distribution allows quick adjustment to market demands
without the expense of printing copies at approximately $1,200 - $1,500 each.
However, the overall cost of film prints for a motion picture might be $1
million, compared to the cost of typical advertising campaign of perhaps $50
million. But watching the pennies and letting the pounds take care of
themselves is a very sound accounting principle. The price for a 6- to 12-disc
DVD-ROM pack used for digital cinema distribution is $500 per projector and
there are software locks encoded into each DVD-ROM pack to prevent multiple
projectors from sharing the same digital cinema files.
For
a large release (“The Mummy”, “Gladiator”, etc.) typically 2500 or 3000 prints
are made and they cost anywhere from $1,000 to $2,000 per print. That could be
a cost saving of $4 to $7 million, not even counting the trailer that goes
along with it.
For Exhibitors: Easier operator’s jobs: no
more film buildup, tear-down, projector threading and repairing. Movies may be
shown at any number of screens at a moment’s notice. New revenue sources -
digital projectors may be used for pay per view events, interactive entertainment
and corporate presentations; promotion, e-commerce and targeted advertising;
distance learning, video games. Opportunities for theater owners to open their
facilities to new corporate and consumer events.
For Movie Audiences: High quality motion picture
at every showing. No more film degradation such as scratches, burns and
splices; stable image without projector jitter.
CONTENT
The
Broadcast and IT industries have followed very different paths to meet
the challenges set by an increasingly competitive content production industry. In the television world, solutions
have been based on proprietary technologies that limit the capacity for
multi-vendor integration but meet the
stringent requirements imposed by a highly
demanding professional environment. Meanwhile, the IT world has
moved towards open architectures based
on low cost generic hardware with significant progress in the use of
object-oriented paradigms. Also, in IT you see new technologies emerge, but it
looks you never get rid of old ones.
Although
the migration to digital television facilitates the convergence of these two paths, it also brings new
challenges by creating an enormous demand for content in electronic format.
Success in this business will depend
upon partnership.
Content
producers must define new program concepts together with efficient working
methods to deliver them. System vendors must provide appropriate and cost
effective underlying technologies. Video and audio alone are no longer enough -
supporting information (metadata) has to be linked intimately to the content. A
well-defined common metadata set, including copyrights attributes is necessary.
UNIFIED STANDARDS
Film-based
movie production and exhibition is about 100 years old and therefore very
mature in technology and established operational practices. The basic unified
standard for all of film with optical track, and the flexibility within the
standard about aspect ratios, etc., has been crucial for movies’ success. The
example of different digital sound formats installed in theaters is a painful
reminder of the result. Standardization is probably the biggest thing
preventing Hollywood from moving forward in the Digital Cinema direction.
Standards are critical in this. They are not a maybe. They are a must.
This
changing world calls for people from different domains to work together and merge their knowledge and
experience in the definition of new,
open standards. It is already possible to anticipate IT technologies powerful
enough to manage the volumes of information produced in a entertainment and broadcast
environment. Standard networks and low cost computing will shortly be
fundamental and ubiquitous components of the modern studio infrastructure.
SMPTE’s Committee on Digital Cinema Technology:
(DC28)
Standards Subcommittees
DC28.1 Steering Group/Systems Liaison
DC28.2 Mastering
DC28.3 Compression
DC28.4 Conditional Access/Encryption
DC28.5 Transport/Delivery Systems
DC28.6 Audio
DC28.7 Theater Systems
DC28.8 Projection
Fig.
2 DC Mastering Model
Fig.
3 DC28 Functional block diagram
MPEG: Digital Cinema Profile
MPEG,
a working group in ISO/IEC, has produced three important standards (MPEG-1,
MPEG-2 and MPEG-4), and is still working on the largely completed MPEG-4
standard, enhancing its functionality and on the MPEG-7 Content Description
standard. In June 2000 MPEG has started its latest work item MPEG-21
“Multimedia Framework”. In March 2000 an ad-hoc group was formed to study
Digital Cinema applications and define a set of requirements. A requirements
document has been drafted and MPEG now expects to issue in late October 2000 a
Call for Proposals for technologies suitable to Digital Cinema applications,
including compression for archival and theatre distributions purposes. The
archive is meant to be a master from which all other formats, e.g. for theatre
distribution and DVD release, are derived, and which calls for mathematically
lossless compression. For theatre distribution higher compression rates are
expected since compression is only required to be visually lossless. Images are
considered visually lossless when they are indistinguishable to the human eye
from their originals in typical theatre viewing conditions. Such compression
technology shall deal with frame rates of 24fps and higher, as it is also
intended to support transmission of live events. Responses to the Call are expected
to be due by February 1, 2001, followed by subjective evaluation of the
proposals later during that month. This effort may lead to a new MPEG standard
dedicated to Digital Cinema applications. Completion may be as early as end of
2001.
In
the past few years MPEG already has been active in the field of high quality
compression for high resolution images. Amendment 3 to the MPEG-4 standard Part
2 (Visual), to be published in March 2001, defines Studio Profiles that will
match the needs for professional television applications.
Possible model
for dcinema:
1)
Movies are captured, edited, etc.:
A) In the same way
that they are now. They are then converted to digital in a format that has at
least 8 million pixels per frame.
B) Electronically,
than digitized.
2) Preferably during this conversion, the frames are being losslessly
compressed by an MPEG 2/4 process that is made lossless by the use of lossless
residuals. MLP, or Meridian Lossles Packing, and Run Length Encoding are
examples of this type of compression. The losslessly compressed files are then
archived for future use.
It should be noted that this losslessly compressed file becomes
the representation of the movie's intellectual property.
3) When the movie is to be distributed, the archive is converted into a lossy
MPEG 2/4 file. The resolution is at least 8 million pixels per frame and there
is no time base conversion. The movie will be displayed at 24 frames per
second.
4) There are approximately 17-20 ancillary products that are usually derived
from each movie. These may be video at QCIF. Presently, the masters for each of
these are manually created in analog format at great expense.
Some of ancillary markets are:
·
HDTV: 1080I - 50 Hz, 60 Hz
720p - 50 Hz, 60 Hz
·
Standard Definition TV (STV): 50 Hz, 60 Hz
Analog: NTSC, PAL, SECAM
·
Other formats:
Packaged Goods (Watchman, etc.)
Re-edit for special uses (In-flight
entertainment, for example)
Just a thought: generate the compressed
files for these lower resolution services directly from the archived files. One
advantage of this is that the much smaller ancillary file can be stored on its
own medium. This would allow video on demand for example without needing access
to the terabyte master files.
Some of needs and issues:
The imagery is equivalent to
or better than 35 mm film when distributed digitally.
Standardization for the delivery format.
The security of a release print.
The interface to the projector.
The qualities of the image
on the screen; resolution, texture, smear, bit depth, color, brightness,
motion, etc.
PROJECTORS
Infocom 2000, Anaheim, California, USA: Projection Shoot-Out
DLP Dominates
The industry dominance that Texas Instrument’s
Digital Light Processing technology has shown in the past two years continue.
The TI appears to be rapidly overtaking the video projector industry. There
exists, at present, only one size and type of micromirror chip for each basic
resolution class, so projectors that use these chips can be expected to exhibit
less image variation. Digital Cinema chip is an improved version of the
micromirror chip.
Some manufacturers had chosen to maximize brightness
and contrast at the expense of gray scale linearity; others took the opposite
path. The enhanced-contrast is good for colorful images, but tend to make fine
text look unpleasantly plugged, as anti-aliasing zones around letterforms are
clamped to black or white. The opposite is true for the reduced contrast. The
present contrast ratios exceed 1000:1, and up to 10,000:1 are claimed.
A new “active optics” display system that uses
sub-pixel image jitter to produce an effective 2048 x 1536 display resolution
from an XGA-class projector, was shown at Infocom 2000.
Some of the projector related issues:
1 Security
2 Content
3
Automation/Control
4 Display
Attributes
5
Colorimetry
6
Reliability when compared to conventional film projectors
1-2-3 TESTING: TESTED AND OFFERED BUSINESS MODELS
There are 37,000 screens in the USA, and estimated
100,000 worldwide.
Digital cinema is a revolution in the way
entertainment content will be captured, delivered and consumed. As a business
concept, digital cinema may have far reaching implications for technology
developers, film producers and distributors and theatrical exhibitors;
traditional business models have the potential to be transformed.
To justify the sweeping changes the entertainment
industry requires a compelling value proposition.
Accelerate
time-to-market; broaden and diversify the businesses.
Additional benefits
may include long term uniform image quality, increased security and
reliability, the ability to dynamically address the market, and the opportunity
to capture revenue from non-traditional programming.
Motion pictures today are made available in multiple
formats for various territories. The process by which the studios prepare these
various versions is called mastering. Different versions are frequently created
for each medium including 35 mm film, VHS, DVD, broadcast television, HDTV and
now, digital cinema.
To master the digital cinema version: film scanner
(at the present - data-scanning at several seconds per frame)and color
correction system - to convert the movie to a digital format are required. The
color correction operator, known as a colorist, has an enormous range of
control over the color and density of the images. This work is normally
supervised by the movie’s cinematographer or another person who has good
knowledge of the intended look of the picture. TI DLP Cinema projector can be
used as a visual reference for the colorist in the mastering suite. The
transfers are compared to the 35 mm answer print projected on a traditional
film projector. A typical process performed after the film transfer is the
removal of white and black dirt and scratches from the film images. Uncompressed
audio and video can be stored onto a D6 media recorder. The picture data can be
processed through a digital restoration system (DRS) to remove any dirt that
the film may have picked up. Then the QuVIS QuBit server can be used to encode
- in real time, the picture and audio of the completed master into a digital
cinema file. QuBit uses a 12-bit proprietary wavelet encoding/decoding
technology.
-
“Perfect storm”: 63 GB
-
“Titan A.E.” (Fox) - 80 min: 42 GB (with network speeds of 45 Mb/s securely
transferred in 130 minutes)
“Titan A. E.”: 20th Century Fox’s
animated sci-fi adventure.
Current theater playback systems are HD based; a
disk recorder is ultimately more reliable than a tape based system. RAID level
3 is also used.
The system for digital cinema distribution requires
build-in scalability and end-to-end security.
And now: show me the money!
Lukas Film: In the case Star Wars Episode 1, four theaters were
chosen, two in Los Angeles and two in New Jersey near New York City. A theater
in each city was equipped with a Hughes-JVC model 12K light valve projector,
sponsored by CineComm Digital Cinema Corporation, and the other theater in each
city was equipped with a Texas Instruments. Since then JVC has discontinued the
model 12K in favor of a newly developed digital light valve which is not in
production yet.
The digital cinema release was also planned as a
test of the post-production techniques required to get the finished film onto a
digital disk array for playback in each theater. It is not uncommon for a film
laboratory to receive approval on the answer print - the film print which
reflects the director’s and cinematographer’s choices of density and color -
only 2 weeks before the movie must be
in the theaters. Less then one month was allotted for the entire
post-production process for Star Wars,
from the first viewing of the answer print to the shipping of the disk arrays
to the theaters.
Disney Pictures: releases have been executed
as technology demonstrations of the techniques and equipment required to make
credible film-like images. All the Disney sites are in partnership with Texas
Instrument and use a prototype DLP projector. The movies have been transferred
and distributed in about 2 weeks.
Technicolor Digital Cinema
and QualComm
On
June 15, 2000 Technicolor Digital Cinema, Inc. (Technicolor) and QUALCOMM
Incorporated announced the formation of a joint venture that will provide open,
end-to-end distribution technology and support services for the delivery of
digital cinema to theaters worldwide.
The new venture - Technicolor Digital Cinema, LLC - will work with the motion
picture industry as a technology enabler and service provider while supporting
open standards for the digital delivery of movies and the existing
studio-to-theater business model.
The current program of field demonstrations
sponsored by Texas Instruments, Technicolor, several major studios (Disney,
etc.)and participating exhibitors - is designed to show the industry and the
movie-going public the benefits of digital cinema technology. The audience gets
a better picture which is rock solid, free of dirt, scratches, and degradation;
the theater operator can learn about and influence the eventual digital
presentation system; the studio can develop the production expertise to
distribute a digital feature - and the creative has more tools to control the
final look of the movie, ensuring a consistent presentation every time it is
shown.
Today, the Digital Cinema Field Demonstration
Program encompasses thirty-one screens and sixteen different exhibitors in ten
countries around the world (Appendix).
The Cisco, Qwest, etc. (Texas Instruments, Barco,
QuVIS, Sigma Design, Fox): the team deployed a secure content distribution
network to transport the digital motion picture over Qwest’s native IP
broadband network from Fox’s production facility in Los Angeles and Qwest’s
Cyber Center in Burbank, California, to the theater at the Woodruff Arts Center
in Atlanta, Georgia.
Cisco-Qwest: store-and-forward architecture for
media on demand using the Qwest Fiber Optic Network; a virtual private network
- VPN, using Internet technology. A high-speed fiber network backbone has the
capability to distribute files to thousands of theaters simultaneously.
n an integrated firewall and
hardware triple-DES real-time encryption co-located with each content cache.
n 62 Mb/s to DLP system
First, “Titan A. E.” was transferred from an
Interpositive, which is the first positive image protection print struck from
the original camera negatives onto D-6 tape in the 24p format. A Philips Sprint
DataCine high-resolution film scanner is used to record the film on a Philips
DCR 6024 Voodoo Media Recorder.
Security network service
provider (AndAction):
Global digital delivery of feature films,
interactive entertainment and live events
Remote management of content, venue operations and
scheduling
Continuous monitoring for reliability and security
Digital Electronic Cinema
Inc. (DECI) Plan
DECI planes to
provide the movie industry with an end-to-end, turnkey service to provide an
all digital solution for Digital Cinema:
n
The displayed
quality: better than current 35 mm film in all respects.
n
The cost: less
than $50,000 per screen.
n
The security: so
robust that the probability of unauthorized access is negligible.
n
Film to digital
conversion and archiving at up to 12 million pixels per frame.
n
Display will be
at up to 8 million pixels per frame.
For each of the
major subsystems DECI planes to provide a menu so that the owner of the content
can select the parameters for the ultimate display of their intellectual
property.
Sight and Sound: Internet delivery.
AtomFilm: a two year old startup;
lets consumers download and store short subjects by independent filmmakers from
its web site for free. Formed the business partnerships with @Home, HBO,
Infoseek, Warner Bros. Online, Real Com, and dozens of other media companies.
You
can put your short film on the web site ifilm.com (iFilm Network).
User
generated content: Eveo, startup in
trials with Packet Video, provides
people with software to edit their own films and lets them upload the results
to its Web site. Download is free.
InterActual: (Add value to the movie
experience - via Web links) A DVD content is seamlessly integrated with the
worldwide web; software enables users to control and display both traditional
web pages and DVD Video. DVD disc with the InterActual PCFriendly Video Browser
can be played in a normal home theater system. When the same disc is placed
into a personal computer system, the Video Browser will automatically launch to
take advantage of the increased power and flexibility of the underlying
computer platform. Games, interactive screenplays, (Internet-based) updateable
biographies and other features are some of the available enhancements. The audience
can also be connected in a “virtual theater” events that combine real-time chat
while simultaneously watching a synchronized DVD Video presentation. The Video
Browser comes free on wide variety of Hollywood movies of the most popular
DVDs, including The Matrix, Walt Disney’s Tarzan, The Abyss, American Pie,
Mission to Mars, Stuart Little, American Beauty, Independence Day and many
others.
WHAT IT WILL TAKE TO MAKE DIGITAL CINEMA HAPPEN?
National
Association of Theater Owners (NATO): What’s the benefit, what is this good
for, and why is the industry doing it? Film works pretty well! That is,
popcorns sell pretty well.
Does
the new media meet the needs of the creative group? They are the ones that
produce the stories, the ones that use this medium as a way to tell a story for
the audience.
“Blair
Witch Project”: the low budget film did fairly well in the theaters because
people simply wanted to see the story.
Number
of North American theaters have offered digital presentation of films including
“An Ideal Husband”, “Life is Beautiful”, “Tarzan”, “Toy Story 2”, “Bicentennial
Man”, “Dinosaur”, “Fantasia 2000”, “Perfect Storm”, etc.
Copyright issues; the
Digital Millennium Copyright Act of 1998 outlaws tampering and removal of copy
protection information.
DC
in USA: whose story do you wont to hear?
Pay
per bit. (Which bit: compressed or
decompressed?)
Other Economic Factors
Screens
can be used for other live applications such as sporting events, concerts,
cultural events, and business presentations. The cinema complex can then be
tuned for maximum usage even during periods of traditionally low attendance,
such as during the daytime on weekdays.
New
and extended advertising opportunities are created. Trailers and electronic
billboards can be changed according to the time of day, the type of movie, and
the demographic group in attendance. The lower running costs of electronic
cinema make it viable to establish cinemas in less populated areas.
How
to protect the material from being copied in the digital domain? Unlike a
set-top box, it is possible to design an electronic projector utilizing a
closed loop encryption system. This allows the signal to be monitored and
encrypted right up to the optical transducer at the projector. Any tampering of
the playback system can initiate a shutdown of the projector or server.
Screening times can be controlled and monitored to ensure that the projector is
not taken offside. Digital mastering material can be encrypted using e-commerce
encryption techniques and distributed over secure channels. Playback and
projector systems can incorporate both digital and imperceptible visual
watermarking techniques to allow traceability of pirated material.
Picture Quality Enhancements
So
what are the improvements of digitally mastered material over that of
traditional film stock? Digital material does not degrade, scratch, nor gather
dirt. Its colors are consistent from one print to the next. It also removes
“hypnotic” flicker and stops the audience getting seasick from film weave.
Spatial
Resolution
Temporal
Resolution
Contrast
Colorimetry
CONCLUSIONS
Technological
advancements have begun that will change the way we master and display
theatrical features. With these advancements come some challenges as well.
Digital
Cinema: it is a system and it is a business.
The
real question is not the technology, but a business issue.
New
dialog between technical, entertainment and other specialists is created.
Digital
Cinema is intended to enhance the Cinema Theater experience not degrade and
cheapen or replace it.
Digital
cinema technology facilitates much more than the timely delivery of movies,
movie trailers and in-theater advertising to theaters. With the power to link
moviegoers to one another and to movie creators in real time, digital cinema
can create personalized relationships with entertainment audiences as never
before.
For
digital cinema to meet the demanding requirements of the entertainment industry
and moviegoers, it must provide reliable, scaleable and secure delivery of a superior theatrical experience.
Security: as close as possible to
impossible to break the encryption.
Webcasting - the practice of
transmitting movies and other video over the Internet - is here to stay.
Digital
Cinema will happen in phases and over time; suspense goes digital.
Note: we are not recreating reality; we are creating an experience for people in a
cinema theater. Filmmaking is really a storytelling experience.
Acknowledgment
The
author would like to thank the following people for their valuable technical
and business discussions regarding Digital Cinema in the USA:
Rob Hammel, Executive VP,
Digital Technologies Development, Technicolor
Michael
Sterling, Director of Advanced Technologies, Technicolor
Linda Carpenter, VP Business
Development, Entertainment and Media, Qwest Communication
Header Rose, Sr. Mngr. Of
Product Marketing for Video Internet Services, Cisco Systems
Dr.
Donald Mead, CTO, Digital Electronic Cinema Inc.
Jerry
Pearce, Senior VP of Technology, Universal Studios
Bob Lambert, Senior VP,
Corporate New Technology and Development, Disney
Glenn
Kennel, Program Manager-Digital Cinema, Kodak
Dave
Schnelle, VP Digital Cinema, Lucas Film (THX)
C.
Bradley Hunt, Sr. VP, CTO, MPAA
Al Barton, General Manager
Engineering, Sony Cinema Products Corporation
References
P.
D. Lubell: “A coming attraction: D-cinema”; IEEE
Spectrum, March 2000, pp. 72-78.
D.
Schnuelle: “D-cinema recording & distribution”; Sigraph 2000.
“Digital cinema: delivered
in Internet style”; Qwest white paper, June 2000.
Christensen
B. H., K. N. Jenkins, and P. A. Weiss: “HDTV and Electronic Cinema - Making the
Link”; SMPTE Journal, Part I/July
2000, Vol. 109, No. 7, pp. 554-558.
Contact: Dr. Jordan Isailovic, Principal, JRI Technology
E-mail: jisailovic@fullerton.com
Web site: www.advancedinteractive.com/jordan
APPENDIX
DC Theater Locations
(Outside of the USA)
Country
Circuit Cinema
Germany UCI UCI Kinowelt Zoo Palast Berlin
Germany UCI UCI Kinowelt Dusseldorf
Germany Independent Cinedom, Koln
Japan AMC AMC Tokyo Disneyland
Korea Independent Seoul Cinema Town
Mexico Cinemex Mundo E, Tlanepantla, Mexico City
Spain Kinepolis Kinepolis Ciudad de la Imagen, Madrid
Spain UCI Cinesa Diagonal, Barcelona
Belgium Kinepolis Kinepolis, Brussels
France Gaumont Gaumont Aquaboulevard, Paris
Great Britain Odeon Odeon Leicester Square, London
Great Britain Warner Village Warner Village Finchley Road, London
Great Britain UCI UCI Trafford Centre, Manchester
Japan Toho Nichigeki Plaza, Tokyo
MOTION PICTURE ASSOCIATION
GOALS FOR DIGITAL CINEMA
August 31, 2000
The
member companies of the Motion Picture Association believe that the
introduction of digital cinema represents the greatest opportunity for
enhancing the theatrical film experience since the introduction of sound and
the advent of color. The conversion from photographic film distribution and
display to an all-digital system has the potential of providing real benefits
to theater audiences, theater owners, filmmakers, and feature film distributors.
But in order for these benefits to be fully realized, digital cinema must be
defined, standardized, and implemented in a way that ensures that the benefits
accrue to all stakeholders.
The MPA member companies have been involved in public demonstrations of prototype digital cinema systems. We have also held meetings with equipment manufacturers, service suppliers, theater owners, and the creative community to better understand the views of others concerning the implementation of digital cinema. The MPA and its member companies have also participated in the Society of Motion Picture & Television Engineers (SMPTE) Digital Cinema DC28 engineering study groups in the preparation of their reports on considerations in the standardization of digital cinema. Through these activities and the dialogue with other stakeholders, we have developed a list of ten goals that we believe are critical to the successful implementation of a digital cinema system that provides real benefits to all stakeholders. These goals consist of the following:
1.
ENHANCED
THEATRICAL EXPERIENCE - The introduction of digital cinema must be used by the
motion picture industry as an opportunity to significantly enhance the
theatrical film experience and thus bring real benefits to theater audiences.
2.
QUALITY
- The picture and sound quality of digital cinema should represent as
accurately as possible the creative intent of the filmmaker. To that end, its
quality must exceed the quality of a projected 35mm “answer print” shown under
optimum studio screening theater conditions. Any image compression that is used
should be visually lossless.
3.
WORLDWIDE
COMPATIBILITY - The system should be based around global standards so that
content can be distributed and played anywhere in the world as can be done
today with a 35mm film print.
4.
OPEN
STANDARDS - The components and technologies used should be based on open
standards that foster competition amongst multiple vendors of equipment and
services.
5.
INTEROPERABLE
- Each of the components of the system should be built around clearly defined
standards and interfaces that insure interoperability between different
equipment.
6. EXTENSIBLE - The hardware
used in the system should be easily upgraded as advances in technology are
made. This is especially important in evolving to higher quality levels.
7. SINGLE INVENTORY – Once a
consensus on digital cinema standards is reached and implemented, upgrades to
the system should be designed so that a single inventory of content can be
distributed and compatibly played on all equipment installations.
8. TRANSPORT – The system
should accommodate a variety of secure content
transport mechanisms, including electronic as well as a physical media
delivery.
9. SECURE CONTENT PROTECTION –
The system must include a highly secure, end-to-end, conditional access content
protection system, including digital rights management and content
watermarking, because of the serious harm associated with the theft of digital content
at this stage of its distribution life cycle. Playback devices must use on-line
authentication with the decrypted content files never accessible in the clear.
10. REASONABLE COST - The system standards and mastering format(s) should
be chosen so that the capital equipment and operational costs are reasonable.
All required technology licenses should be available on reasonable and
non-discriminatory terms.
In addition to documenting these goals, the MPA member companies are preparing a document that more specifically outlines a consensus view of the System and Performance Requirements for Digital Cinema. This document will be posted at a later date on the MPA digital cinema web site located at http://www.mpaa.org/dcinema. Comments on these documents can be directed to the Motion Picture Association’s Office of Technology by sending e-mail to: dcinema@mpaa.org.